Thankfully you can swipe up as much as you like on the touchpad to consistently make the wind kick up to guide you to where you need to go. The visual flourish is interesting but may be frustrating for some players who prefer something more direct. When trying to get to your destination, you’ll primarily rely on the wind and debris. The name of the marked target and its distance from you is the only user interface element that appears when using the Guiding Wind for navigation. Outside of the map, swipe up on your controller’s touchpad, and you’ll see the wind visibly blowing in the direction of your marked location, text for which is displayed on the top left of your screen. You can see a clear line between the player icon and the question mark Image: Sucker Punch/Sony Interactive Entertainment via Polygon Once you do, a sparkling line with mark the direct path between your character’s current location and the waypoint. If you’re tracking a location on your map, such as a mission marker or question mark, hover over the icon on your map screen, then press the X button to track that location. To use the Guiding Wind, first you need to track a target. Since this method of navigation is nontraditional, this guide will show you how to use the Guiding Wind to get you to all your critical missions and also how to find collectibles throughout Ghost of Tsushima’s world. It’s a visual treat and a novel way to implement a mechanic seen in other games, but with an application that’s more fitting to Ghost of Tsushima’s stripped down game design and naturalistic aesthetic. As you see, you get the name of your waypoint, but no visual markers Image: Sucker Punch/Sony Interactive Entertainment via Polygonīy swiping up on your controller’s touchpad, wind, debris, leaves, pollen, and other particles will blow toward your destination. So how do you find all of the game’s locations and collectibles? By using the Guiding Wind as a visual aid. The only user interface element you get is the name of your destination and its distance from you. When you have a waypoint set, there are no visual indicators or paths overlaid on the ground. While you’ll be able to set waypoints, Ghost of Tsushima’s design handles navigation differently. Getting to these places is easy, but Ghost of Tsushima doesn’t use a traditional navigation system. You’ll also discover quests spread across several places throughout your homeland. As you journey through the island and clear the fog of war that obscures everything, you’ll eventually run across several question marks on your map that lead to new discoveries. Ghost of Tsushima is an open-world game with plenty of places to explore.
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